Tomodachi Life

Living the Dream, or is it?

The new Tomodachi Life game finally came out on April 16, 2026! But how does it compare to its predecessor?

But first, what is Tomodachi Life? (If you want to skip straight to the review of Tomodachi Life: Living the Dream, click here)

Background

Let's start with the main focus of the game: Miis.

Miis are custom avatars Nintendo has put in every console since the Nintendo Wii in 2006. Miis are 100% customizable, from their hair type, face shape, all the way down to every facial detail. This customization allows you to create almost anyone; you can make people you know, fictional characters, actors, as long as they have a face they can be made into a Mii!

Tomodachi Life first released on the 3DS in 2014. The gameplay loop revolves around you taking care of your Miis; you have to feed them, give them clothes, and decorate their apartments. Then, you get to watch them develop relationships with one another. Miis can be friends, lovers, or even enemies.

The game was truly one of a kind when it came out. The Miis felt alive, they each had their own personalities and likes and dislikes. They would ask for your opinion on other Miis, but you could never directly force them to get along with others.

Gameplay

When you make a Mii happy by feeding them food, giving them clothes and toys, or letting them talk and interact with their friends, they would eventually level up. When a Mii levels up, you can give them something special like a song they can sing at the concert hall, gifts like cameras, travel tickets, sewing machines, and more. You can also give your Miis unique expressions that they'll say depending on the context.

Along with interacting with other Miis, Miis would also play small minigames with the player. These minigames ranged from guessing what the silhouette of an object was, or having to say objects in a certain category without repeating what someone else had already said.

Making the Island Feel Inhabited

The game manages to make the island feel populated not only through the Miis, but also through the various buildings and shops you unlock along the way. It's important to note that the game's time mimmicks our own; when it's 3:00PM for you it's 3:00PM for your Miis. This means that depending on when you check in on your Miis, they may be asleep and having dreams you can interact with, or they can be out and about on the island socializing. Miis aren't the only thing affected by the time, though. Depending on when you visit a shop, their stock may change depending on the time and even the season or day.

The buildings on the island range from simple shops to buy food/clothes, all the way to ferris wheels and even concert halls where you can create songs for Miis. Every building has a function.

Mii News Network

Another very important gimmick of the game is the News; whenever an update to the island happens (a new building is unlocked, a milestone is reached, etc.) you'll get a special news report. A random Mii on your island will read out the report, and you'll see some cute accompanying photos. There's also a new story daily. The stories are silly, and you get to see a couple reactions from your Miis in the report.

International Laws

One of the most controversial parts of this game is the lack of same-sex marriage, or even same-sex relationships. In order to sell the game in Russia, Nintendo had to completely forgo adding relationships of same-gendered Miis. This, as you could imagine, is a point of frustration for many players, especially LGBTQ2SIA+ players who feel their existence wasn't included in the game so Nintendo could make an extra dollar.

Not-So-Sequel Spin-Off

Tomodachi Life went without a sequel for 13 entire years, but it did recieve a spin-off of sorts. In July of 2017, we would get Miitopia for the Nintendo 3DS. Miitopia is a linear RPG where all of the characters from your party, non-player characters, and even the big bad guy, are Miis. It plays completely differently from Tomodachi Life, but has much of the same charm.

You start with a single Mii, choose a class, and watch as the dark wizard steals the faces of all the Miis in Miitopia. Your quest is to get their faces back, and vanquish the dark lord. Along the way, you recruit new Miis with different classes to join your fight. Your party forms relationships, some Miis might not like each other, some might, and some may even fall in love. On top of that, you may even end up with a juicy, dramatic love-triangle. Mii's relationships with one another influences their attacks, a Mii might choose to heal or protect a Mii they're in love with, or might refuse to heal or buff a Mii they're rivalling with.

One of Miitopia's biggest strengths though, and the reason I'm bringing it up here, is the custom face paint. In Miitopia, you can paint on a Mii's face! This allows you to add even more customization to the Mii maker's already ultra-customizable menu. With the custom face paint, you can add details like tattoos, piercings, scars, or anything else. The facepaint allows you to truly make a Mii one of a kind.

Along with the facepaint, Miitopia allows for same-sex romances and relationships. Because of this, though, the game is banned in Russia. But for many players, this felt like a positive step in the direction of inclusion.

This game, while completely different from Tomodachi Life, would have many of its key features taken and implemented into the next game, so I feel it's important to establish a bit about it before talking about it later.

A promissing Sequel?

On March 27th, 2025, almost 12 years after Tomodachi Life came out, we would recieve a Nintendo Direct about Tomodachi Life's sequel, Tomodachi Life: Living the Dream

This was huge. Bringing a new Tomodachi Life game to a modern console was insane. The game was stated to come out at some point in 2026, and fans were hyped. While the first Nintendo Direct would only offer a sneak peak of what we should expect, the subsequent trailers we recieved only raised expectations.

The customization offered in Living the Dream was promised to be the most detailed aspect of the game, and in many ways it is. Not only were dozens of new eye, ear, hair, mouth and eyebrow options added, we were given the ability to make Miis any colours we wanted. While this may sound like an odd thing to be excited about, it opens up an entire new range of possibilities. It allows you to create aliens, animals, even the simpsons if you so wanted. As well as that, the facepaint made a comeback.

Not only were Miis customizable, but every part of the island was too. You get to personally build your island, choosing where paths, houses, stores and decorations go. On top of that, we were also given the opportunity to make our own decorations.

Creativity Without Limits

Now, we were given the ability to truly make an island that felt entirely ours. You can make custom food for your Miis, custom clothes, you can give them custom houses, create custom paths, the sky seemed almost literally endless.

We wouldn't recieve much more information on the game itself, or the development process, until the open demo was released a year later, on March 25th, 2026. The demo allowed you to play through the first hour or so of the game; you could create a few Miis and special meals, then you were told to wait till the game came out.

The demo offered the experience people wanted, the ability to put their friends, favourite characters and loved ones onto their island. But with the limit of only 3 Miis in the demo, people felt they couldn't do much. Of course, that's to be expected with a demo, but another problem soon began to arise.

When the game fully released in April, people began to notice that the feeling of not being able to do much didn't just stop at the demo. In fact, the game felt very similar to the demo, with a few slight add-ons.

Time Crunch

Many things included in the original game are simply nowhere to be found in its sequel. For instance, we lost the Concert Hall. You can't make songs for the Miis anymore, they can't even sing. Well, technically they can sing, but they don't say words. It's simple "la la la"s and "doo doo doo"s now. Every building from the original game bar the essential ones (the food and clothing store) have been removed. This means the game is also missing a lot of minigames that took place in those buildings.

When explaining what happened to the original features present in the first, the developpers admitted that they simply didn't have the time to impliment them. In fact, we almost lost Mii News. Someone on the team had to beg for it to be included, stating that it's one of the most important aspects of Tomodachi life (which is true!)

But why was so much of this game rushed? Why did we lose so much?

Ship Now, Fix Later

We're entering an era in gaming where games don't have to be finished anymore. Almost every major video game company has released a title that they simply have not finished. Now, unfinished games are simply finished with updates and patches. There's nothing wrong with adding new features in new updates; Minecraft and Terraria are amazing examples of this. The difference with those games and Call of Duty, though, is that they were released in a finished state at the time, and added onto later. This practice is commonly referred to as "Ship Now, Fix Later."

While almost every other company seemed to fall into the Ship Now, Fix Later trap, Nintendo held strong. The common consensus with Nintendo games was that you always paid for the full product. That was, until Animal Crossing New Horizons.

A Finished Unfinished Game

Animal Crossing New Horizons was Nintendo's first test of Ship Now, Fix Later. The game shipped with many features from previous installments simply missing, while new features lacked polish or refinement. The DIY system in the game was notorious for being slow, you could only craft one item at a time, which made bulk crafting a chore.

In 2026, New Horizons would also recieve a massive update, coinciding with Animal Crossing's 25th anniversary.

This update added almost every feature fans had been asking for since the game came out in 2020. Despite the relatively lackluster state the game had been in for the past 6 years, it also proved to be one of Nintendo's best sellers, and the most well-known of the series. This showed Nintendo that releasing a game with every feature wasn't necessarily a problem, as long as it wasn't advertised to be in the game, and it would be added in the future.

So How is it?

So, how does Tomodachi Life Living the Dream compare to its predecessor?

What it Does Well

Nintendo promised its fans that Tomodachi Life would have exceptional customization, and it does. In the trailers, characters were also shown to be non-binary, as well as preferring members of their own gender. While same-gender couples had already been implemented in Miitopia, the inclusion of pronouns and the ability to make characters non-binary was an incredible leap forward in terms of progress and standards for inclusion in games going forward. Fastforward to the game's release, and these promises were kept! Tomodachi Life Living the Dream serves as Nintendo's "wokest" game, and being able to have your miis truly express themselves down to their preferred pronouns is amazing.

Many of the interactions between Miis is very well done; the game is really humourous when it wants to be. Some say Mii relationships can feel forced at times, but the general progression of relationships is very well implemented.

The customization truly cannot be overstated. You have the ability to create pretty much anything you want. I have personally made clothes based on the clothes my Miis have in the media they come from; I've created objects from the shows or games they come from, food from memes I like, and so much more. I try my hardest to make my Miis look like their "real" selves, and the facepaint allows you to do that perfectly.

The personality test you use to assign your Mii's personality is also scarily accurate at times, just a few questions gives you a Mii that acts and thinks like their real self.

Where it fails

As stated before, a lot is still missing from this game. The lack of minigames from the original game, as well as small features start to make themselves present when you've spent more than a few hours on the game. While the island can feel lively because of all the decorations and people living in it, the inability to interact with your Miis in more ways than just feeding them or introducing them to each other begin to reveal the cracks in your immersion.

There's also the interactions with Miis themselves. Miis are never allowed to be rude, not even to each other necessarily. They may be annoyed from time to time, and get into fights (which you really have to put your time into to make them happen), they are almost always nice and friendly with one another. This may sound like an odd problem to have, but having Miis who always agree with one another and who never get into arguments can easily start to get boring. It may be unfortunate, but drama is a lot of fun to watch.

To go with this point, you can never really have a "problematic" Mii. While Miis can have different personalities, it becomes increasingly difficult to notice a difference between them with just how nice everyone is to each other. I have a couple Miis based on characters who are objectively not "nice" and yet they act like everyone else on the island. They are calm, sweet, and always ready for conversation when they should be rude, sassy and stuck-up. I can only hope we get to see the personalities be more diverce in the future.

Another big problem is the lack of accents. The game prompts you to choose where you're playing from, and where ever you pick, the Miis will have accents to match. YOU CAN ONLY DO THIS ONCE. Since the game has to keep track of the internal clock in order to prevent cheating, you aren't allowed to change your nationality once it has been picked. This means you only get one accent across your entire island, however. You can imagine how this would be a problem if you want to have British, French, Australian, or even Spanish or Russian Miis. Instead, everyone has to have the same accent.

The game's unfinished feeling also extends to its quirks. As it stands, ther are nowhere near enough quirks to give your Miis when you level them up. You get an assortment of quirks that change how they walk, how they stand, or they greet others, and a few other things. This may sound like a lot, but many of these quirks are very situational, like walking like a robot or doing karate-style greetings. There are pages where it feels there should be more content, but the available options simply end.

There are 16 unique gifts you can give to a Mii upon leveling them up, only 16. 16 may seem like a lot as well, but much like the quirks they are very situational gifts. You can give a soccer ball, a guitar, dancing videos, a computer, a laptop, and a few other things. Leveling up a Mii begins to feel like a chore once you run out of ideas for them, because the lack of quirks and items in the game make it quite difficult to justify giving a Mii something you'll like.

While I praise the customization of the game, it is also not without its faults. Most notably, there really aren't enough clothing options for you to customize. You get long sleeve and short sleeve shirts, long dresses and short dresses, skirts, shorts and pants, a beanie and a cap. While you can make things like dress shirts, suits, and more complex items, you'll constantly see the seems of the clothing reminding you that it's a shirt or a pair of pants with a layer of paint on it.

On top of that, you can't save a colour palette. There aren't even hues in the game, just a screen where you can select the colour you want. This means if you're working on a shirt that's the same colour as the pants, unless you picked a default colour, you have to hope you can choose a colour that looks similar enough to the pants, instead of just being able to save a colour.

I know more content will come to this game in the following years, it's still in a remarkably unpolished state right now. My biggest issue with this though is the price Nintendo expects you to pay for it. Tomodachi Life, the original one, was about $47 Canadian in today's money. $35USD when it came out. Tomodachi Life: Living the Dream is $60USD, or $83CAD. Considering the state the game is in currently, 83 dollars feels like a rip off. You're paying double the price for a game with half the features.

While it's become standard practice to wait for games to gradually become more enjoyable through updates, Nintendo has always been held to a higher degree of standards than their competition, at least until the Switch 2. Nintendo has always been praised as different than the competition, when they promise something, they deliver. The easiest way for them to keep this image, then, is to promise less. Then, add more later. You don't have to worry about expectations if you deliver exactly what you promised. I don't want to say that all Nintendo games going forward will lack the charm and touch earlier games did, but if New Horizons was the first toe in the water for Ship Now, Fix Later, Tomodachi Life: Living the Dream is the whole foot.